![]() If you are playing it on the internet, most of the time there will be someone ready to play, but not too many people at once. LongTurn games, on the other hand, have been known to gather many tens of players. ![]() This also makes a Longturn game a major social event and the closest a Civilization game can get to Massive Mutiplayer ) Needless to say, a game with so many players offers unlimited possibilities when it comes to diplomacy, war, peace, alliances, cooperation and hostile behaviour. Secondly, another obstacle is finding the time to play. Even the shortest game of Civ requires a time investment and nobody can do it in breaks between other things. If you don't have at least half an hour of 100% concentrated attention at your disposal, it doesn't make sense even to start. LongTurn, on the other hand, can be played relatively casually and, if you can't spare a large block of time, it can be played in small chunks throughout the day. So, basically, if you are a working adult with a number of responsibilities, but you would still like to play a world leader in your favourite game, and do it with or against other people, this is the variant you want to play. Thirdly, unlike the short and fast games usually played on FreeCiv servers arount the net, you have a lot of time at your disposal to think through your every move, investigate every line of research and analyse everything you weren't able to analyse if you were playing a fast game.įourthly, and for me this is the most important aspect of LongTurn, diplomacy is a blast. You can make alliances, negotiate detailed deals, squabble about individual tiles, twist arms, weasle out of agreements in a way you were never able to if you were playing fast multiplayer or just ordinary single-player games. And you have all the time in the world to negotiate, persuade and find the right words to do so. games are starting a few times per year in roughly regular intervals, although there is no rule. They are announced well ahead and registrations are usually open roughly a month ahead. To play a game you need to do three things:ġ. Usually a game will be run on the newest version of server/client, but not always (for various reasons). Sometimes you may need to download and install an older version of the client. Older versions of Freeciv are also available on the Download page of. Information about which Freeciv version is required for a particular LT game should be readily available on the game page (top right).ģ. Sign up for the game when registrations are open AND confirm participation a few days before it actually starts. You need to do BOTH otherwise you will not be able to play the game. This is a measure to reduce the amount of idler as much as possible. After a new version of Freeciv is released, an experimental Of 2011 maho resigned from his post, and akfaew took over.Įxperimental games are designed to test new features and new Freeciv The first game administrators were LoD (LT0), Gislan (LT1, LT2) and Lo'oris (LT3).Įver since LT4 Longturn was cared for by maho, and the Movement ruleset was devised - basically, all units had their movement It was decided that the game is a bit too slow paced, so a new 3X The first game, now called LT0 was started around 2004 on the PolishĬivilization fanpage. Regular games will be based on the rulesets of anĮxperimental game. New players can be spawned into an experimental gameĪt any time. Their starting technology and units are based on theĪverage of existing players. Longturn has some custom patches for the server. Before a patchĬan be accepted, it has to be tested in an experimental game.
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